Fascinating post
May. 15th, 2007 08:29 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
This post", from the wise and wonderful
siderea, is most earnestly recommended for all my friends who take part in historical re-enactment, LARP or indeed any kind of role-playing activity whatsoever. I've lost count of how many times I've heard complaints around the issue she describes, on both sides, and I think she just might have found the answer.
Not only that, but the point about "individuals...moving fluidly through political positions" I think has resonances far beyond the narrow world of roleplay. It seems to me that it's taken as a given that one has one political position and remains there for life or till some cataclysmic event forces a re-evaluation: one is identified with that position. I am left-wing. You are conservative. He is a Monster Raving Loony. Naturally this causes conflicts, especially when one only agrees with part of the agenda that goes with the position with which one is identified.
If those positions could be depersonalised, if one could move from one to the other according to one's preferences and the particular situation one was in...I don't know: could that work? Would it be an improvement?
But anyway, the main point was the post as it affects role-play. What do people think?
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Not only that, but the point about "individuals...moving fluidly through political positions" I think has resonances far beyond the narrow world of roleplay. It seems to me that it's taken as a given that one has one political position and remains there for life or till some cataclysmic event forces a re-evaluation: one is identified with that position. I am left-wing. You are conservative. He is a Monster Raving Loony. Naturally this causes conflicts, especially when one only agrees with part of the agenda that goes with the position with which one is identified.
If those positions could be depersonalised, if one could move from one to the other according to one's preferences and the particular situation one was in...I don't know: could that work? Would it be an improvement?
But anyway, the main point was the post as it affects role-play. What do people think?
no subject
Date: 2007-05-16 10:58 am (UTC)We also have "OOC tags" - a little gizmo that puts a floating green banner over your avi's head that says "OOC Port Luskan," so visitors and guests can travel about the island and give the rest of us fair warning that they are not roleplaying (yet); when we give them a guided tour, we can do likewise so that we can explain things OOC (and go where normally our characters aren't supposed to).
What we have found is that many times people just jump right into the role-playing even when they're supposedly OOC, and it's quite delightful! So that idea can work beautifully. I think siderea's got a good solution there.
no subject
Date: 2007-05-16 01:19 pm (UTC)no subject
Date: 2007-05-16 01:22 pm (UTC)no subject
Date: 2007-05-16 06:30 pm (UTC)In the actual live sim there is ongoing and somewhat heated debate over the topic. Still, they are gradually ekeing toward that solution, and I was even invited to a gathering in a strictly OOC-designated area while I was technically IC.
I personally don't have a problem with people dropping their masks in that sort of environment, but I can see where one who seeks to hide behind it may feel threatened or offended by even a PM that seemed off-realm.
I think it's a good idea and I would actually be wary of someone who so strongly objects to it.
no subject
Date: 2007-05-16 09:42 pm (UTC)Tabletop gaming (which I haven't done for years either, but not quite as many) we'd switch in and out of character fairly freely, with no "in character conversation only" rules, just trying not to break the flow of a scene. Similarly play-by-email.
I haven't done any online gaming since the early days of the original Essex MUD, which didn't have much roleplay.