Now, see I don't go into dangerous situations with my players expecting it to turn out one way or another. I do go in with their consent to explore a world that is dangerous for their characters and with the understanding that they *might* die.
What I suppose I'm saying is that I like my worlds to have the quality that shit sometimes happens. Sometimes you fumble and the sword goes through your own thigh. Sometimes you die as meaninglessly as Tasha Yar. And that's just the way it is.
no subject
Date: 2005-07-28 08:46 pm (UTC)What I suppose I'm saying is that I like my worlds to have the quality that shit sometimes happens. Sometimes you fumble and the sword goes through your own thigh. Sometimes you die as meaninglessly as Tasha Yar. And that's just the way it is.
Michael Cule
Aging Gamer Geek.