As Zander knows, most of my rp characters ended up mentally b*ggered (and, frankly, given what tends to be down dem dungeons, I wouldn't reallt expect much else. I (or they) came across a Fremen paladin once -- glow-in-the-dark Lawful Good, who kept checking the *party* for thieves -- and I'd rather have had Zander playing the Lich-Lord of Ultimate Evil.
One of my "longer-standing" PCs once decided, as the party were facing a demon, which her magic sword didn't seem to be hitting, she would suicide to distract it, to give the rest time to get out of the way and/or work some way out to dispose of it (killer DM -- never happy till he'd killed someone, but this time we forgot to pack the sacrificial 1st level halfling). So, having watched her get chewed up, I went for a walk, so that I didn't interfere with the rest of the session. Came back and found they'd forcibly had her resurrected. After that, she became very strange -- half the time she needed physical encouragement to go into battle (mostly supplied by her sister), the other half she blithely did Extreme Things (like riding 2 hours there and 2 back across unknown terrain simply so that the party had someone at an obelisk at midnight (or whatever)) on the basis that having died once her loss was no real loss thereafter -- she was on Borrowed Time.
I'm not saying it's wrong to kill characters, or right to protect them, but it's a Dangerous World in the dungeons so (in the words of someone who was as close as you're getting (in my humble) to the scarred old warrior who watches as the party leave the tavern: "Let's be careful out there."
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Date: 2005-07-28 07:39 am (UTC)As Zander knows, most of my rp characters ended up mentally b*ggered (and, frankly, given what tends to be down dem dungeons, I wouldn't reallt expect much else. I (or they) came across a Fremen paladin once -- glow-in-the-dark Lawful Good, who kept checking the *party* for thieves -- and I'd rather have had Zander playing the Lich-Lord of Ultimate Evil.
One of my "longer-standing" PCs once decided, as the party were facing a demon, which her magic sword didn't seem to be hitting, she would suicide to distract it, to give the rest time to get out of the way and/or work some way out to dispose of it (killer DM -- never happy till he'd killed someone, but this time we forgot to pack the sacrificial 1st level halfling).
So, having watched her get chewed up, I went for a walk, so that I didn't interfere with the rest of the session. Came back and found they'd forcibly had her resurrected. After that, she became very strange -- half the time she needed physical encouragement to go into battle (mostly supplied by her sister), the other half she blithely did Extreme Things (like riding 2 hours there and 2 back across unknown terrain simply so that the party had someone at an obelisk at midnight (or whatever)) on the basis that having died once her loss was no real loss thereafter -- she was on Borrowed Time.
I'm not saying it's wrong to kill characters, or right to protect them, but it's a Dangerous World in the dungeons so (in the words of someone who was as close as you're getting (in my humble) to the scarred old warrior who watches as the party leave the tavern: "Let's be careful out there."