ext_18272 ([identity profile] pocketnaomi.livejournal.com) wrote in [personal profile] avevale_intelligencer 2005-08-05 12:09 pm (UTC)

I often am disappointed by character deaths. I am *invariably* disappointed by character resurrections. I've done them at times in my own roleplaying, usually when I badly underestimated my attachment to the character and really needed them back, but it always weakens the story. Death is Bad, yes, but for that very reason, it is *important*. It's one of the most significant facts about our existence, that we will someday die and that from that death there can be no return. Fiction or roleplaying that trivializes death by playing fast and loose with that second fact about it loses my interest pretty quickly. I'd usually prefer that characters not die unless it is too perfect a dramatic moment to be missed, perfect enough to be worth going through the rest of the story or game without ever seeing that character again. But if it is, I expect not to see them again, except maybe in flashbacks or cameo time travel; they're *gone*. To do otherwise makes death, and therefore life, seem less important in that world.

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